eu4 ideas tier list

For example: army_tradition = 1 adds the value to the base Army Tradition, whereas infantry_cost = 0.1 multiplies the base value by the modifier value. Adds to the base colonial placement chance for colonists, which is the chance that additional settlers will be spawned whilst the colonist is present. Adds to the maximum number of free cities allowed. Adds to the base separatism value of provinces when conquered. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{height:24px;vertical-align:middle;width:24px}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Modifies the monthly diplomatic power a country generates. Grants attack bonus in provinces with the same terrain as capital province. Humor. Europa Universalis IV. Now I rate it lower than any other idea group including Espionage or those naval ones even in a colonizer game. ._1zyZUfB30L-DDI98CCLJlQ{border:1px solid transparent;display:block;padding:0 16px;width:100%;border:1px solid var(--newCommunityTheme-body);border-radius:4px;box-sizing:border-box}._1zyZUfB30L-DDI98CCLJlQ:hover{background-color:var(--newCommunityTheme-primaryButtonTintedEighty)}._1zyZUfB30L-DDI98CCLJlQ._2FebEA49ReODemDlwzYHSR,._1zyZUfB30L-DDI98CCLJlQ:active,._1zyZUfB30L-DDI98CCLJlQ:hover{color:var(--newCommunityTheme-bodyText);fill:var(--newCommunityTheme-bodyText)}._1zyZUfB30L-DDI98CCLJlQ._2FebEA49ReODemDlwzYHSR,._1zyZUfB30L-DDI98CCLJlQ:active{background-color:var(--newCommunityTheme-primaryButtonShadedEighty)}._1zyZUfB30L-DDI98CCLJlQ:disabled,._1zyZUfB30L-DDI98CCLJlQ[data-disabled],._1zyZUfB30L-DDI98CCLJlQ[disabled]{background-color:var(--newCommunityTheme-primaryButtonTintedFifty);color:rgba(var(--newCommunityTheme-bodyText),.5);fill:rgba(var(--newCommunityTheme-bodyText),.5);cursor:not-allowed}._1zyZUfB30L-DDI98CCLJlQ:active,._1zyZUfB30L-DDI98CCLJlQ:disabled,._1zyZUfB30L-DDI98CCLJlQ:hover,._1zyZUfB30L-DDI98CCLJlQ[data-disabled],._1zyZUfB30L-DDI98CCLJlQ[disabled]{border:1px solid var(--newCommunityTheme-body)}._1O2i-ToERP3a0i4GSL0QwU,._1uBzAtenMgErKev3G7oXru{display:block;fill:var(--newCommunityTheme-body);height:22px;width:22px}._1O2i-ToERP3a0i4GSL0QwU._2ilDLNSvkCHD3Cs9duy9Q_,._1uBzAtenMgErKev3G7oXru._2ilDLNSvkCHD3Cs9duy9Q_{height:14px;width:14px}._2kBlhw4LJXNnk73IJcwWsT,._1kRJoT0CagEmHsFjl2VT4R{height:24px;padding:0;width:24px}._2kBlhw4LJXNnk73IJcwWsT._2ilDLNSvkCHD3Cs9duy9Q_,._1kRJoT0CagEmHsFjl2VT4R._2ilDLNSvkCHD3Cs9duy9Q_{height:14px;width:14px}._3VgTjAJVNNV7jzlnwY-OFY{font-size:14px;line-height:32px;padding:0 16px}._3VgTjAJVNNV7jzlnwY-OFY,._3VgTjAJVNNV7jzlnwY-OFY._2ilDLNSvkCHD3Cs9duy9Q_{font-weight:700;letter-spacing:.5px;text-transform:uppercase}._3VgTjAJVNNV7jzlnwY-OFY._2ilDLNSvkCHD3Cs9duy9Q_{font-size:12px;line-height:24px;padding:4px 9px 2px;width:100%}._2QmHYFeMADTpuXJtd36LQs{font-size:14px;line-height:32px;padding:0 16px}._2QmHYFeMADTpuXJtd36LQs,._2QmHYFeMADTpuXJtd36LQs._2ilDLNSvkCHD3Cs9duy9Q_{font-weight:700;letter-spacing:.5px;text-transform:uppercase}._2QmHYFeMADTpuXJtd36LQs._2ilDLNSvkCHD3Cs9duy9Q_{font-size:12px;line-height:24px;padding:4px 9px 2px;width:100%}._2QmHYFeMADTpuXJtd36LQs:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._2QmHYFeMADTpuXJtd36LQs ._31L3r0EWsU0weoMZvEJcUA,._2QmHYFeMADTpuXJtd36LQs:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._2QmHYFeMADTpuXJtd36LQs ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none}._2CLbCoThTVSANDpeJGlI6a{width:100%}._2CLbCoThTVSANDpeJGlI6a:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._2CLbCoThTVSANDpeJGlI6a ._31L3r0EWsU0weoMZvEJcUA,._2CLbCoThTVSANDpeJGlI6a:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._2CLbCoThTVSANDpeJGlI6a ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Modifies the bonus from assimilation in colonies. Dev cost only works if you have spare monarch mana. Quantity - Have bigger armies. Cmmi Model Viewer Login, Modifies a country's maximum sailor pool. Modifies the morale recovery rate of ships. Modifies the maximum amount of banners available. Modifies the propagation of trade power from ships protecting trade. Modifies the fire damage done by land units. can_bypass_forts can only be used in the Ages file. Modifies the subject liberty desire from development against their overlord (Note: Tooltip is bugged as of 1.29. Every Final Boss In Resident Evil, I often finish games having picked all 3. Pairs excellently with Economic ideas with the policy. Europa Universalis 4 Wiki:Tiers Countries in EU4 are divided into four tiers, with tier 1 having the highest quantity of flavor and priority and tier 4 with the least flavor and priority. Influence - Changed a bit to be entirely focused on subjects. Modifies the war score costs for peace terms whilst in war against countries of a different religion. Adds to the sailors value for a province. Modifies the maintenance cost of all land units. Modifies the cost of the ‘Boost Mercantilism’ action. Trade is the most lucrative idea group ducats wise if you have a decent trade set-up. Adds to the base fire pips for artillery. Each country has a unique set of strengths that make it different from most or all other countries. Europa Universalis 4 Wiki:Tiers Countries in EU4 are divided into four tiers, with tier 1 having the highest quantity of flavor and priority and tier 4 with the least flavor and priority. Fighting a close matched war in Poland against Austria as Russia and rebels spawning in Vladivostok can be quite a drag. Modifies the privateering efficiency of the flagship and all other ships within its fleet. Keep in mind, you can blob out a good amount with plenty of spare points without Administrative ideas. .FIYolDqalszTnjjNfThfT{max-width:256px;white-space:normal;text-align:center} The increased improve relations and more diplomats also help stave off coaltions. I think the worst group is unquestionably Naval Ideas followed by Maritime. This page was last edited on 26 October 2020, at 22:38. Modifies the effectiveness of church power gains. Modifies the production efficiency in a province. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}._1LLqoNXrOsaIkMtOuTBmO5{height:20px;padding-right:8px;vertical-align:bottom}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} Adds to the fort level in a province, determining how difficult it is to siege. Bath Museums, Modifies the amount of administrative policy slots. Allows coring in any uncored province, regardless of distance. 23 days ago. Modifies the military power cost for using harsh treatment. u/Sinayne. Modifies the rate of garrison growth in a province. Allows units to ignore fort zones of control. I have almost 800 hours in EU4. I'll be saving this even though I consciously avoid over-commitment to meta-gaming and find servers with chill MPs with other people who are competent but wanting to mix it up. Modifies the base chance rate for female advisors. Modifies the sailor recovery rate for all ships. Allows usage of the ‘Force March’ action for free. Modifies the amount of marines allowed to be recruited. Modifies the monthly administrative power a country generates. Modifies the shock damage taken by land units. New comments cannot be posted and votes cannot be cast. Adds to the base attrition for enemies in a province. It's something you take early or not at all. It suffers from the problem that the best idea is the -10% tech discount (effectively saving you 360 points every tech level), but you probably can't fit these ideas in until later. Picking the right idea group is all about looking 50 years down the road and determaning what might be holding you back. Adds to conversion resistance from centres of reformation in all provinces. Modifies the administrative power cost of raising stability. Although a fairly small nation, it’s widely popular with EU4 players. Outside of that, it has very little value. List Of 2000 Songs, Modifies the tax efficiency in a province. Adds to the decay rate of army tradition. Modifies the bonus to trade power used for steering when determining which outgoing node trade is steered to. If I take it really early it really helps to boost my monarch points production, especially when the Liberte, Egalite, Fraternite event fires.

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